Adding a Jumping Jet

Applies to: Plus Pro Architect

A jumping jet is a special type of fountain that emits a jet of water that appears to be a jumping tube. Jumping jets emit water based on a timer, meaning that the behavior of the jet can be edited to your requirements. Multiple jets can be timed together to give the impression that the water is jumping from one portion of your water garden to another. Jumping jets can be an impressive addition to your landscape design.

To add a jumping jet:

1.   From the Water Features tab, click Add Jumping Jet.

2.   Click to place the jumping jet.

While designing the landscape in the Plan view, jumping jets appear as solid tubes of water. However, in the Perspective view, the jumping jet sprays animated water based on the flow rate, angle, and other properties that you have set.

 

In the picture below, a jumping jet has been added to spray water into the pond.

Sequencing Jumping Jets

While single jumping jets make good additions to a water garden design, multiple jumping jets that are timed together can be even more impressive. By configuring the timing of each jumping jet, the water will appear to jump from jet to jet during a Realtime Walkthrough. To configure the timing to be sequential, set the Start delay, the On time, and the Off time of each jet based on the notes below.

Start delay: The Start delay of a jumping jet should be set to the sum of the previous jet’s Start delay, On time, and Travel time. This will ensure that the selected jet does not start until the previous jet is finished.

On time: The On time can be set to any amount of time you want.

Off time: The Off time should be set to the sum of all previous Travel times and On times, subtracting the selected jet’s On time. This will ensure that the selected jet remains off until it is time for it to spray again.

For example, if you placed three jumping jets in your landscape design that jumped from one jet to the next, the charts below show the values needed to properly configure the timing.

Jet 1

Property

Value

Notes

Start delay

0

Jet 1 emits water immediately at the beginning of a Realtime Walkthrough.

On time

0.5s

Jet 1 emits water for one-half of a second.

Off time

4s

There are three jets, each of which emits water for one-half of a second and has a Travel time of one second. Using the above formula, this is 1.5 + 1.5 + 1.5, minus this jet’s On time = 4.5 – 0.5 = 4s.

Travel time

1s

Based on the jet’s Angle (60°) and Flow rate (50), the water takes one second to travel through the air. This value is automatically calculated. (We assume one second for this example.)

 

Jet 2

Property

Value

Notes

Start delay

1.5s

Jet 2 waits one and a half seconds, which is the time it takes for jet 1’s water to fully arrive. Using the above formula, this is 0 (previous jet’s Start delay) + 0.5 (previous jet’s On time) + 1 (previous jet’s Travel time) = 1.5s.

On time

0.5s

Jet 2 emits water for one-half of a second.

Off time

4s

(Same as jet 1).

Travel time

1s

(Same as jet 1).

 

Jet 3

Property

Value

Notes

Start delay

3s

Jet 3 waits three seconds, which is the time it takes for jet 1’s water to fully arrive at jet 2, and for jet 2’s water to fully arrive at jet 3. Using the above formula, this is 1.5 (previous jet’s Start delay) + 0.5 (previous jet’s On time) + 1 (previous jet’s Travel time) = 3s.

On time

0.5s

Jet 3 emits water for ½ second.

Off time

4s

(Same as jet 1).

Travel time

1s

(Same as jet 1).

Tips:

    If you want to create a pulsing jumping jet, set the On time and Off time to a small number, such as 0.2 seconds.

    The elevation of a jumping jet can be adjusted in order to place it on top of other objects, such as rocks.

    When rotating your jumping jet, you may find it convenient to disable Angle snap. For more information, see Snap Settings and Rotating Objects.

    The length of a jumping jet’s stream can be adjusted by modifying the jet’s Flow rate.

    The jumping jet nozzle is a small model that cannot be changed.

See also:

Jumping Jet Properties
Setting Object Properties
Selecting Objects
Editing Objects
Realtime Walkthrough