Jumping Jet Properties

Applies to: Plus Pro Architect

 

Options

 

Angle

Tilt angle of the jumping jet in degrees.

Elevation

Distance from the ground to the base of the jet.

Flow rate

How fast the water will be emitted from the jumping jet nozzle, and therefore how far the water will travel.

Start delay

Amount of time, in seconds, that the jumping jet will wait before emitting water for the first time.

On time

Amount of time, in seconds, that the jumping jet will emit water before turning off again.

Off time

Amount of time, in seconds, that the jumping jet will wait before emitting water again.  

Travel time

Amount of time it takes for the first part of the water spray to hit its target.

 

Lighting

 

On time

Simulates a light shining on the water based on the time of day.

Off - the light will remain off regardless of the time of day.
Night - the light will turn on between the hours of 7pm and 5am.
Dusk to dawn - the light will turn on between the hours of 6pm and 6am.
Always - the light will remain on regardless of the time of day.

Filter color

Tints the light using a solid color. It is equivalent to placing a piece of colored plastic over the light.

Color temperature

Light's color temperature in Kelvin.

Effect

Which effect to use when the light is on.

Effect speed

How fast the effect runs. For example, how quickly the light will blink.

Effect offset time

Delay between the light turning on and the start of the effect. This is useful when you want to coordinate the effects of multiple lights. For example, you could give multiple blinking lights each a different offset time to prevent them from blinking in unison.

See also:

Adding a Jumping Jet
Selecting Objects
Setting Object Properties
Editing Objects