Jumping Jet Properties
Applies to: Plus
Pro
Architect
Options | |
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Angle | Tilt angle of the jumping jet in degrees. |
Elevation | Distance from the ground to the base of the jet. |
Flow rate | How fast the water will be emitted from the jumping jet nozzle, and therefore how far the water will travel. |
Start delay | Amount of time, in seconds, that the jumping jet will wait before emitting water for the first time. |
On time | Amount of time, in seconds, that the jumping jet will emit water before turning off again. |
Off time | Amount of time, in seconds, that the jumping jet will wait before emitting water again. |
Travel time | Amount of time it takes for the first part of the water spray to hit its target. |
Lighting | |
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On time | Simulates a light shining on the water based on the time of day. Off - the light will remain off regardless of the time of day. Night - the light will turn on between the hours of 7pm and 5am. Dusk to dawn - the light will turn on between the hours of 6pm and 6am. Always - the light will remain on regardless of the time of day. |
Filter color | Tints the light using a solid color. It is equivalent to placing a piece of colored plastic over the light. |
Color temperature | Light's color temperature in Kelvin. |
Effect | Which effect to use when the light is on. |
Effect speed | How fast the effect runs. For example, how quickly the light will blink. |
Effect offset time | Delay between the light turning on and the start of the effect. This is useful when you want to coordinate the effects of multiple lights. For example, you could give multiple blinking lights each a different offset time to prevent them from blinking in unison. |