Light Properties

For any properties not shown below, see Setting Object Properties.





Which landscape light model to use.


Distance from the ground to the bottom of the object.


How much light the object will emit.

This value is similar to lumens, but a number of factors influence the actual brightness including filter color, range and beam angle, internal optimizations for real-time rendering, and so forth. We recommend starting with the brightness in lumens and then adjusting the brightness as needed for the desired illumination.

The slider is limited to the range 0-4000. (Use 0 if you only want the light to glow, but not actually illuminate objects in the immediate vicinity.) You can also directly enter a value up to 200,000.

Beam angle

Width of the landscape light’s influence.

Falloff rate

How quickly the light will fall off with distance.

On time

When the light will turn on.

Off - the light will remain off regardless of the time of day
Night - the light will turn on between the hours of 7pm and 5am.
Dusk to dawn - the light will turn on between the hours of 6pm and 6am.
Always - the light will remain on regardless of the time of day.

Cast shadows (slower)

Enables shadow casting for this light. This is useful when you do not want the light to pass through walls or other solid objects. However, it can be time-consuming to calculate and slow down your project, especially when used with more than a few dozen lights.

Set light range manually

Set the light range to a fixed distance. Normally, the light range is calculated automatically based on the brightness, falloff rate, and other factors. However, there are times when it is useful to set the range yourself, such as when you want to limit how far a light will shine without changing its brightness.

Light range

Distance that the landscape light will shine, effectively controlling the strength of the light.


IES Light Profile


Define light pattern using an IES profile

Define the light pattern using an IES Light Profile. These describe how light spreads in each direction.


Which light profile to use.




Filter color

Tint the light using a solid color. This is equivalent to placing a piece of colored plastic over the light.

Color temperature

Light's color temperature in Kelvin.


Which effect to use when the light is on.

Effect speed

How fast the effect will run. For example, how quickly the light will blink.

Effect offset time

Delay between the light turning on and the start of the effect. This is useful when you want to coordinate the effects of multiple lights. For example, you could give multiple blinking lights each a different offset time to prevent them from blinking in unison.

See also:

Adding a Landscape Light
Adding a House Light
Selecting Objects
Setting Object Properties
Editing Objects
Environment Settings