Region Properties

For any properties not shown below, see Setting Object Properties.





Topology height, either positive for a mound or negative for a depression.

Height taper

How steep the transition is from the top of the mound or bottom of the depression to the surrounding terrain. Smaller values will produce more gradual mounds and depressions, while larger values will produce sharper mounds and depressions. Use 100 for a vertical edge.

Edge style

How sharp or smooth the transition is between the edge of the region and the underlying surface.

In Architect, this only affects the Perspective view. The transition is always sharp in the Plan view.

Edit points

Enable or disable point editing mode, which will allow you to modify the shape. See Editing Points for details.

Shape options

Save the current shape or load a new one. For more details, see Saving and Loading Shapes.




Add border

Add a customizable border around the perimeter.

Custom appearance in each view (Architect)

Use different settings for the Plan and Perspective views.


Distance from the edge of the region to the edge of the border.


Border thickness.

Edit Border

Enable or disable border editing mode. When enabled, click an edge of the region to enable or disable the border at that location.


3D Grass


Add 3D grass

Add 3D grass to the region.

Blade width

Width of each blade of grass.

Grass height

Height of the grass.





Total size of the region in square feet or meters.


Total distance around the region in feet or meters.

See also:

Adding a Region
Adding a Path
Setting Object Properties
Selecting Points
Selecting Objects
Editing Objects
Saving and Loading Shapes