Adding a Region

A region is a closed area filled with a material. It can be
used for ground cover, driveways, play areas, and more. Regions can have
straight or curved edges, and can be flat or mounded. Regions of the same
material can overlap without seams. Realtime Landscaping Pro includes a large
number of materials, including grass, rock, stone, and brick.
To add a region:
1. Click Add
Region.
2. Draw the region's
outline by clicking to add points. Press Backspace to remove the last
point. Press Esc to cancel.
3. Click the starting
point to close the outline. Or, right-click to automatically join the last point
to the first.
A region was used to create the flower bed used in the
example below.

Changing the Shape
Once a region has been added, it can be easily changed.
This includes moving points, adding & deleting points, and so forth. See Editing Points for more information.
Setting Region Height
Regions can be used to form a mound (berm) or depression,
allowing you to create uneven terrain that more closely matches your
property.
To add a mound or depression:
1. Select the
region.
2. Change the
Height property as desired. Use positive numbers to build a mound, or
negative numbers to build a depression.
Here are some sample grassy regions. The one on the left
uses a height of 3', while the one on the right uses a height of -3'.

For more information about terrain sculpting, see Sculpting the Terrain.
Working with Overlapping Regions
You can create multiple overlapping regions to get the
exact shape you need. If both objects use the same material properties, then
they will overlap without seams. This is shown in the following examples:

Controlling the Render Order
When working with overlapping regions that use different
materials, you can control which ones are drawn first. For example, you can use
this to ensure a path runs on top of a grassy area. You can control the render
order of the following objects:
•
Region
•
Path
•
Pond
•
Stream
•
Overlay
To change a region's render order:
1. Select the region
object you want to change (Region, Path, Pond, Stream, and/or Overlay).
2. If you want the
region to render on top of all other regions, right-click and select Render
Order > Bring to Front. Or, if you want the region to render beneath all
other regions, right-click and select Render Order > Send to
Back.
If you want to bring the region one more step towards the top
of a group of overlapping objects, right-click and select Render Order >
Bring Forward. Or, if you want to bring the region one more step towards the
bottom of a group of objects, right-click and select Render Order > Send
Backward.
Note: You can change multiple regions with this
command. For example, selecting multiple regions and using Render Order >
Bring to Front will cause the selected regions to render on top of the
unselected regions.
In the following example, a region with mulch is
incorrectly rendering on top of a path.

This is fixed by selecting the path and using the Bring
to Front command.

Tips:
•
Adding a region is easiest in the top-down
view
• If
you are building driveways, patios, or other geometric shapes, make sure
grid-snap is enabled, or it will be difficult to draw your region using exact
dimensions. See Snap Settings for more
information.
• For
more control over the shape of your region, you can easily add more points. See
Inserting & Deleting Points for
more information.
See also:
Region Properties Setting Object Properties Selecting Objects Selecting Points Editing Objects Adding a Path Saving and Loading
Shapes
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