Editing Points
 
Many objects, such as houses, ponds, and edging, are
defined using a 3-dimensional outline. The Edit Points button is used to
enable editing of the points that define the outline.
To enable point editing:
1. Click Edit
Points in the object's property window. The button will turn yellow and the
object's points will appear in the view.
2. Edit the points as
desired (see the following topics for details).
To disable point editing:
1. Click Edit
Points. The button will turn blue, and the object's points will disappear
from the view.
2. You can then select
and edit objects normally.
When editing points, the move, rotate, and scale tools will
only affect the selected points, not the entire object. Also, you will only be
able to select points, not other objects.
Editing Curve Types
Some objects, such as houses and fences, always use
straight lines between points. Other objects, such as fill regions, swimming
pools, and lot boundaries, can use either straight or curved lines, and you can
specify the type at each point.
Four types of curves are supported: Straight,
Spline, Bezier, and Bezier Corner. Each type is illustrated
below:
Straight
Use this option for a sharp
corner.

Spline
Use this option for a smooth
curve at the point. This option automatically rounds the corner based on the
surrounding points.

Bezier
Use this option for a smooth
curve at the point. You can control the shape of the curve by dragging the blue
dots, called handles. The distance between the handles controls the
sharpness of the curve, and the angle controls the curve itself. The handles are
linked, so when you move one, the other will be adjusted automatically.

Bezier Corner
This is similar to Bezier, but
the handles are not linked so you can move each one independent of the other.
This allows you to create a sharp corner, with a smooth curve on each side.

Scaling Bezier Handles
You can use the Scale tool to control the shape of Bezier
curves.
To scale Bezier curve handles:
1. Click Edit
Points in the object's property window. The button will turn yellow and the
object's points will appear in the view.
2. Select the points
you want to scale.
3. Click the
Scale tool.
4. Move the cursor over
any one of the handles (it doesn't matter which). The cursor will change to the
scale icon.
5. Click and drag to
scale the handles.
In the example below, the shape on the right is a copy of
the one on the left. The handles of the shape on the right have been scaled
using the above technique.
Editing Points of Multiple Objects
A powerful feature of Realtime Landscaping Architect is the
ability to edit multiple objects of the same type at once. This ability extends
to their points. For example, suppose you are building a multilevel deck and
want to adjust the points of all of the decks at once. You could select all of
the deck objects and click Edit Points. The points for all of the
selected decks will appear and you can edit them normally. This feature only
works with objects of the same type, however. For example, you cannot edit the
points of a house and deck at the same time.
Tips:
• You
can select the two points that form an edge by clicking the edge.
• You
can save and load shapes, even if the shapes belong to different objects. See Saving and Loading Shapes for details.
See also:
Selecting Points Moving Points Rotating Points Scaling Points Inserting & Deleting Points Using Automatic Dimensions Undoing and Redoing Changes Saving and Loading
Shapes
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