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Professional Landscape Design Software |
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Region Properties
The properties used to modify a Region object are located
to the right of the screen when your region is selected. These properties can
either be adjusted right before adding the region to your landscape or after it
has been added. Below is a description of each available property in the order
that they appear in the software.
Material |
Description |
Material |
The Material property determines what type
of surface the region will use. To change the material, click the small
image that displays the current material. |
Material options |
The appearance of the region can be modified by
clicking the small button that appears to the right of the material image.
|
Size |
The Size property determines the scale of
the region material. For example, if the region has a brick material, then
the Size slider will adjust the size of each brick. |
Angle |
The Angle property determines the rotation
angle of the region material. To change the material angle, move the
Angle slider or type a value in the text field |
Offset X |
The Offset X property determines the region
material’s left and right orientation. To shift the material left or
right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the region
material’s forward and backward orientation. To shift the material forward
or backward, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property
determines whether or not the region material will have increased detail
when viewed up close. |
Options |
Description |
Height |
The Height property determines how mounded
or depressed the region is. A negative height will cause the region to
depress into the ground, while a positive height will produce a mound. To
change the region height, move the Height slider or enter a value in the
text field. |
Height taper |
The Height taper property determines
how steep the transition is from the apex of the mound or depression to
the surrounding terrain. Low height taper values will produce more gradual
mounds and depressions, while high values produce sharper mounds and
depressions. Use 100 for a vertical edge. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
region’s shape. See Editing Points for
details. |
Shape options |
Click the Shape Options button to save the
shape of the region, or to load an existing shape. For more details, see
Saving and Loading
Shapes. |
Border |
Description |
Add border |
The Add border property determines whether
the region has a customizable border around its perimeter. To enable or
disable the border, click the Add border checkbox.
Additional border options will not be available
unless Add border is enabled. |
Material |
The Material property determines what type
of surface the region border will use. To change the material, click the
small image that displays the current material. |
Material options |
The appearance of the region border can be modified
by clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the region border material. For example, if the border has a brick
material, then the Size slider will adjust the size of each brick.
|
Angle |
The Angle property determines the rotation
angle of the region border material. To change the material angle,
move the Angle slider or type a value in the text field. |
Offset X |
The Offset X property determines the region
border material’s left and right orientation. To shift the material left
or right, move the Offset X slider or enter a value in the text
field. |
Offset |
The Offset Y property determines the region
border material’s top to bottom orientation. To shift the material up or
down, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface material |
The Enable enhanced surface detail property
determines whether or not the region border material will have increased
detail when viewed up close. |
Inset |
The Inset property determines how far inward
the border will be placed from the perimeter of the region. To adjust the
position of the border, move the Inset slider or type a value in the text
field. |
Width |
The Width property determines how thick the
border is. To change the thickness, move the Width slider or type a value
in the text field. |
Edit Border |
Click the Edit border button to
enable or disable border editing mode. When enabled, click an edge of the
region to enable or disable the border at that
location. |
3D Grass |
Description |
Add 3D grass during walkthrough |
Check this option to add 3D grass during a Realtime
Walkthrough (if supported by your video card).
Note: Grass will only appear during a
Realtime Walkthrough, not when designing. |
Blade width |
Determines the width of each blade of
grass. |
Grass height |
Determines the grass height. |
Enable specular effects |
Check this option for shiny grass. Or, uncheck this
option for grass with a rougher, less reflective
surface. |
Information |
Description |
Area |
The Area property displays the total size of
the region in square feet or meters. |
Perimeter |
The Perimeter property displays the total
distance around the region in feet or meters. |
See also:
Adding a Region Adding a Path Setting Object Properties Selecting Points Selecting Objects Editing Objects Saving and Loading Shapes
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