Controlling the Terrain Sculpting Order
The Terrain Sculpting Order refers to the order that
terrain sculpting objects are applied. For example, if one area grader is added
to another, the Terrain Sculpting Order determines which area grader will be
dominant. The default sculpting order is determined based on order that the
terrain sculpting objects were added.
To bring one or more objects to the top of the Terrain
Sculpting Order:
1.
Click the terrain sculpting objects in your landscape design to select them. See
Selecting Objects for details.
2.
Click Edit, Terrain sculpting order, and Bring to
front.
To send one or more objects to the bottom of the
Terrain Sculpting Order:
1.
Click the terrain sculpting objects in your landscape design to select them. See
Selecting Objects for details.
2.
Click Edit, Terrain sculpting order, and Send to
back.
In the picture below, an area grader has been added to an
empty landscape design.

In the picture below, a height map was added to create a
mound. Because the height map was added after the area grader, it is determined
to be dominant (top of the terrain sculpting order) and lifts the area grader
instead of being flattened by it.

In the picture below, the area grader was sent to the top
of the terrain sculpting order using the steps shown above; this caused the area
grader to flatten part of the height map instead of being raised by it.
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