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Path Properties
The properties used to modify a Path object are located to
the right of the screen when your path is selected. These properties can either
be adjusted right before adding the path to your landscape or after it has been
added. Below is a description of each available property in the order that they
appear in the software.
Material |
Description |
Material |
The Material property determines what type
of surface the path will use. To change the material, click the small
image that displays the current material. |
Material options |
The appearance of the region can be modified by
clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the path material. For example, if the path has a brick material, then the
Size slider will adjust the size of each brick. |
Angle |
The Angle property determines the rotation
angle of the path material. To change the material angle, move the
Angle slider or type a value in the text field. |
Offset X |
The Offset X property determines the path
material’s left and right orientation. To shift the material left or
right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the path
material’s forward and backward orientation. To shift the material forward
or backward, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property
determines whether or not the path material will have increased detail
when viewed up close. |
Options |
Description |
Height |
The Height property determines how mounded
or depressed the path is. A negative height will cause the path to depress
into the ground, while a positive height will produce a mound. To change
the path height, move the Height slider or enter a value in the text
field. |
Height taper |
The Height taper property determines
how steep the transition is from the apex of the mound or depression to
the surrounding terrain. Low height taper values will produce more gradual
mounds and depressions, while high values produce sharper mounds and
depressions. Use 100 for a vertical edge. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
path’s shape. See Editing Points for
details. |
Shape options |
Click the Shape Options button to save the
shape of the path, or to load an existing shape. For more details, see Saving and Loading
Shapes. |
Border |
Description |
Add border |
The Add border property determines whether
the path has a customizable border around its perimeter. To enable or
disable the border, click the Add border checkbox.
Additional border options will not be available
unless Add border is enabled. |
Material |
The Material property determines what type
of surface the path border will use. To change the material, click the
small image that displays the current material. |
Material options |
The appearance of the path border can be modified
by clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the path border material. For example, if the border has a brick material,
then the Size slider will adjust the size of each brick. |
Angle |
The Angle property determines the rotation
angle of the path border material. To change the material angle,
move the Angle slider or type a value in the text field. |
Offset X |
The Offset X property determines the path
border material’s left and right orientation. To shift the material left
or right, move the Offset X slider or enter a value in the text
field. |
Offset |
The Offset Y property determines the path
border material’s top to bottom orientation. To shift the material up or
down, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface material |
The Enable enhanced surface detail property
determines whether or not the path border material will have increased
detail when viewed up close. |
Inset |
The Inset property determines how far inward
the border will be placed from the perimeter of the path. To adjust the
position of the border, move the Inset slider or type a value in the text
field. |
Width |
The Width property determines how thick the
border is. To change the thickness, move the Width slider or type a value
in the text field. |
Edit Border |
Click the Edit border button to
enable or disable border editing mode. When enabled, click an edge of the
path to enable or disable the border at that
location. |
3D Grass |
Description |
Add 3D grass during walkthrough |
Check this option to add 3D grass during a Realtime
Walkthrough (if supported by your video card).
Note: Grass will only appear during a
Realtime Walkthrough, not when designing. |
Blade width |
Determines the width of each blade of
grass. |
Grass height |
Determines the grass height. |
Enable specular effects |
Check this option for shiny grass. Or, uncheck this
option for grass with a rougher, less reflective
surface. |
Material Direction |
Description |
Enable custom material direction |
The Enable custom material direction
property determines if the path material is oriented in the same direction
regardless of path shape, or follows a specific orientation such as a
curve. To enable or disable a custom orientation, click the Enable custom
material direction checkbox.
The Enable custom material direction checkbox must
be enabled for other material direction options to be
accessible. |
Closed |
The Closed property determines whether the
path material orientation’s shape is open or closed. To change the state
of the edging’s shape, click the Closed checkbox to toggle it.
Most paths will not need a “Closed” orientation.
Typically, only walkways that complete a full circuit should use the
Closed option. |
Width |
The Width property determines the thickness
of the material’s orientation path. To change the material orientation’s
thickness, move the Width slider or type a value in the text field.
In most cases, it is a good idea to set the
width to be as wide, or slightly wider, than the path itself. |
Edit Direction |
Click the Edit direction button to
enable or disable point editing mode for the material orientation, which
will allow you to modify shape of the material’s path. See Editing Points for
details. |
Information |
Description |
Area |
The Area property displays the total size of
the path in square feet or meters. |
Perimeter |
The Perimeter property displays the total
distance around the path in feet or meters. |
See also:
Adding a Path Adding a Region Setting Object Properties Selecting Points Selecting Objects Editing Objects
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