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Professional Landscape Design Software |
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Loft Properties
The properties used to modify a loft are located to the
right of the screen when your loft is selected. Only some of these properties
can be adjusted right before adding the loft to your landscape, but all of the
properties can be adjusted after it has been added. Below is a description of
each available property in the order that they appear in the
software.
Material |
Description |
Material |
The Material property determines what type
of surface the loft will use. To change the material, click the small
image that displays the current material. |
Material options |
The appearance of the loft can be modified by
clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the loft material. For example, if the loft has a brick material, then the
Size slider will adjust the size of each brick. |
Angle |
The Angle property determines the rotation
angle of the loft material. To change the material angle, move the
Angle slider or type a value in the text field. |
Offset X |
The Offset X property determines the loft
material’s left and right orientation. To shift the material left or
right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the loft
material’s forward and backward orientation. To shift the material forward
or backward, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property
determines whether or not the loft material will have increased detail
when viewed up close. |
Options |
Description |
Elevation |
The Elevation property determines the
distance of the entire loft object from the ground. |
Closed |
The Closed property determines whether the
loft’s shape is open or closed. |
Add caps |
The Add caps property determines whether the
loft is filled in at the top and bottom. To toggle the top and bottom of a
loft, click the Add caps checkbox. Caps can only be added if the loft is a
closed shape. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
loft’s shape. See Editing Points for
details. |
Shape options |
Click the Shape Options button to save the
shape of the loft, or to load an existing shape. For more details, see Saving and Loading
Shapes. |
Paths |
Description |
Closed |
The Closed property determines whether the
loft’s path is open or closed. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
loft’s path. See Editing Points for
details. |
Height |
The Height property determines the distance
off the ground for the selected path point(s). |
Scale |
The Scale property is used to scale the
shape's profile at each point along the path. |
Information |
Description |
Triangles |
The Triangles property displays the total
number of triangles used to compose the loft. When creating many complex
lofts, it is best to keep the number of triangles as low as possible on
slower computers. |
See also:
Adding a Box Adding a Ramp Adding
a Cylinder Adding a Lathe Adding a Loft Adding a
Part Converting to a Custom
Model Setting Object
Properties Selecting Objects Selecting Points Editing Objects Using 3D Booleans to Create
Complex Models
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