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Professional Landscape Design Software |
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House Properties
The properties used to adjust a house are found to the
right of the screen when the house is selected. It is best to first create the
house before attempting to change aesthetic options like the type of house walls
or the color of the trim. Below is a description of each available house
property in the order that they appear in the software:
Roof Material |
Description |
Roof material |
The Roof material property determines the style of
the roof surface. To change the roof material, click the small image that
displays the current material. |
Roof material options |
The Roof material options can be accessed by
clicking the small button that appears to the right of the Roof material
image. Clicking this small button provides the same options as clicking
the right mouse button on the Roof material image itself. |
Size |
The Size property determines the scale of
the roof material. For example, if the roof has a shingle material, then
the Size slider will adjust the size of each shingle. |
Angle |
The Angle property determines the rotation angle
of the roof material. To change the material angle, move the Angle
slider or type a value in the text field. |
Offset X |
The Offset X property determines the roof
material’s left and right orientation. To shift the material left or
right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the roof
material’s forward and backward orientation. To shift the material forward
or backward, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy the
material will appear. To change the appearance of the material, click the
Shininess drop-down menu and select from the following options: Default,
Off, Low, Medium, or High. The shininess property only affects the
appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property determines
whether or not the wall material will have increased detail when viewed up
close. |
Wall Material |
Description |
Wall material |
The Wall Material property determines
what type of surface the house walls will use. To change the material,
click the small image that displays the current material. |
Wall material options |
The appearance of the walls can be modified by
clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the wall material. For example, if the wall has a brick material, then the
Size slider will adjust the size of each brick. |
Angle |
The Angle property determines the rotation angle
of the wall material. To change the material angle, move the Angle
slider or type a value in the text field. |
Offset X |
The Offset X property determines the wall
material’s left and right orientation. To shift the material left or
right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the wall
material’s forward and backward orientation. To shift the material forward
or backward, move the Offset Y slider or enter a value in the text
field. |
Shininess |
The Shininess property determines how glossy the
material will appear. To change the appearance of the material, click the
Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property
determines whether or not the wall material will have increased detail
when viewed up close. |
Options |
Description |
Wall height |
The Wall height property determines
how tall the house walls are. If the height of the walls is set to 0, then
only the roof will remain, which is useful for creating carports and
overhangs. To change the height of the house walls, move the Wall height
slider or enter a value in the text field. |
Elevation |
The Elevation property determines the
distance of the house from the ground. To change the elevation, move the
Elevation slider or type a value in the text field. |
Roof pitch |
The Roof pitch property determines
the steepness of the roof’s incline. For example, a roof pitch of 0 will
cause the roof to be flat, while a high roof pitch will cause the roof to
be peaked. To change the roof pitch, move the Roof pitch slider or enter a
value in the text field. |
Roof overhang |
The Roof overhang property determines
the distance that the roof will project beyond the house walls. To change
the roof overhang, move the Roof overhang slider or enter a value in the
text field. |
Add corner trim |
The Add corner trim property
determines whether solid trim is added to the corners of the house. To
toggle the appearance of trim, click the Add corner trim checkbox.
|
Trim color |
The Trim color property determines the color
of the corner trim if corner trim is enabled. To change the color of the
corner trim, click the small swatch that displays the current trim color.
In addition to affecting the corner trim of the house, the Trim color also
affects the trim of any doors and windows that have been added. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
house’s shape. See Editing Points for
details. |
Shape options |
Click the Shape Options button to save the
shape of the house, or to load an existing shape. For more details, see Saving and Loading Shapes. |
Edit roof type |
To toggle portions of the roofline between hip and
gable styles, first click the Edit roof type button. Next, click on
the wall underneath the edge of the roof you wish to toggle. When
finished, click the Edit roof type button again to exit roof editing mode.
|
Information |
Description |
Area |
The Area property displays the total size of
the house in square feet or meters. |
Perimeter |
The Perimeter property displays the total
distance around the house in feet or meters. |
See also:
Adding a House Setting Object Properties Selecting Objects Editing Points Adding
a Door Adding a Window Editing Objects
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