Editing Points

Many objects in Realtime
Landscaping Plus, such as regions, edging, and houses, use an outline to
define their shape. To edit the points that define an object’s outline, click
the Edit Points button.
To enable point editing:
1.
Click the object you wish to edit to select it.
2.
Click the Edit Points button found in the properties, or press E on your
keyboard. When selected, the button will turn yellow and the points that make up
the object’s outline will be visible in your design.
3.
Modify the points as desired. See the following topics for more details.
To disable point editing:
1.
Click the Edit Points button, or press E on your keyboard.
The button will turn blue after being toggled off, and the object’s points will
no longer be visible.
While you are editing points, you will not be able to
modify or select any other objects, and are limited to manipulating the points
of the selected object. To select and modify other objects, first disable point
editing.
Editing Curve Types
Some objects support only straight lines between points,
such as fences and houses. However, objects such as lot boundaries, edging, and
patios allow for straight or curved lines. Whether a line is straight or curved
is specified at each point.
To achieve a maximum level of control, four curve types are
available: Straight, Spline, Bezier, and Bezier Corner. Each type of curve is
explained below.
Straight The Straight
curve type indicates that the point is not curved, but is a sharp corner. In the
picture below, all four corners of the square patio are set to Straight. To set
a point to Straight, first click on the point to select it, then click on the
first of the Curve type options that appear just below the Edit
Points button. Note that before a point can be edited, the Edit
Points button must be pressed.

Spline The Spline curve
type indicates that the point is curved in a simple and non-adjustable way. In
the picture below, the selected point of the patio shape is set to Spline. To
set a point to Spline, first click on the point to select it, then click on the
second of the Curve type options that appear just below the Edit
Points button. Note that before a point can be edited, the Edit
Points button must be pressed.

Bezier The Bezier curve
type indicates that the point is curved in an advanced and adjustable way. In
the picture below, the selected points on the four patio shapes are set to
Bezier, and the blue handles that are used to adjust Bezier curves are moved
differently in each shape. To set a point to Bezier, first click on the point to
select it, then click on the third of the Curve type options that appear just
below the Edit Points button. After a point is set to Bezier, it
is given two handles that are linked together. These handles can be moved to
change the shape of the curve. Note that before a point can be edited, the
Edit Points button must be pressed.

Bezier Corner The
Bezier Corner curve type indicates that the point is curved in an advanced and
very adjustable way. In the picture below, the selected points on the four patio
shapes are set to Bezier Corner, and the blue handles that are used to adjust
Bezier Corner curves are moved differently in each shape. To set a point to
Bezier Corner, first click on the point to select it, then click on the fourth
of the Curve type options that appear just below the Edit Points
button. After a point is set to Bezier Corner, it is given two handles that are
not linked together. These handles can be moved independently to change the
shape of the curve. Note that before a point can be edited, the Edit
Points button must be pressed.

Scaling Bezier Handles
The Scale tool can be used
to influence the shapes of Bezier curves, which is especially useful when
adjusting the curvature of symmetric shapes.
To scale Bezier curve handles:
1.
Click the object you wish to adjust to select it.
2.
Click the Edit Points button that appears to the right of the
screen.
3.
Click the point you wish to scale. If more than one point needs to be selected,
hold the Shift key while clicking on additional points.
4.
Click the Scale tool that appears to the left of the screen.
5.
Move your mouse over one of the blue handles.
6.
Click and hold the left mouse button as you move the mouse to scale the Bezier
curve.
In the picture below, two shapes are shown with all points
selected and set as Bezier curves. The Bezier handles of the shape to the right
have been scaled following the steps shown above.
Splitting Objects

The Split Object tool can be used to separate an object
that is not closed, such as edging, rock borders, retaining walls, and so on.
This is useful when you want to split one of these objects into two separate
objects.
To split an object:
1.
Click the object you wish to modify to select it. The object must be an unclosed
shape-based object, such as retaining walls, hedges, and fences.
2.
Click the Edit Points button that appears to the right of the
screen.
3.
Click the point at which you wish to separate the object into two.
4.
Click the Split Object button.
Joining Objects

The Join Objects tool is used to combine two separate
shape-based objects into a single object. To be joined, two similar unclosed
shape-based objects must be selected, such as panel fences, and plant rows.
Joining objects is useful for combining two shape-based landscaping objects into
one.
To join objects together that are closed shapes or
different object types see Using Booleans.
To join objects:
1.
Click one object that you wish to join, hold the Shift key on your
keyboard, and then click the second object. The objects must be shape-based, the
same type, and neither may be closed.
2.
Click the Edit Points button that appears to the right of the
screen.
3.
Click the endpoint of one object, hold the Shift key on your keyboard,
and then click the endpoint of the other object.
4.
Click the Join Objects button.
Editing Points of Multiple Objects
The points of multiple objects can be editing at the same
time, highlighting Realtime Landscaping Plus’s
powerful nature of allowing the simultaneous editing of several items at once.
For example, if you have constructed a multilevel deck out of three different
deck objects, you could edit the points of all three deck objects at once by
selecting the decks and clicking the Edit Points button. For this
feature to be available, the objects selected must be of the same type. For
example, you could not adjust the points of patio and a house at the same
time.
Tips:
• By
clicking an edge of a shape, you can quickly select the two points that form
it.
•
Object shapes can be saved and loaded, even if the shapes were created
using different objects. For details, see Saving and Loading Shapes.
See also:
Selecting Points Moving Points Rotating Points Scaling Points Inserting & Deleting Points Beveling Corners Rounding Corners Using Automatic Dimensions Undoing and Redoing Changes Saving and Loading Shapes
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