Adding a Region

A region is an enclosed area that is filled with a material
such as grass, dirt, mulch, paving stone, wood, rock, or brick. Regions can be
used for driveways, play areas, ground cover, and more. They can be mounded or
flat, curved or sharp, and multiple regions can overlap seamlessly. Regions can
be created in any shape and size, and can be given any one of hundreds of
materials.
To add a region:
1.
Click the Add Region button that is found near the top of the
screen under the Landscape tab.
2.
Draw the outline of the region by clicking the left mouse button to add points.
Press the Backspace key to remove the last point added, and press the
Esc key to cancel. If you would like to input the distance and angle
manually, place at least one point and then press the Enter key.
3.
To finish drawing the region, place the last point on top of the first point.
Alternately, right-click to place the last point.
In the picture below, regions were used used for the lawn,
planting bed, sidewalk, and driveway.

Changing the Shape
A region’s shape can be easily modified after it has been
added to your landscape design. To change the shape of a region, select the
region and click the Edit Points button. See Editing Points for more information.
Setting Region Height
By adjusting a region’s height, the region can be mounded
or depressed to create a berm or a pit. Regions can be a great way of easily
adding subtle changes to the topography of a landscape design.
Use the Height taper property to adjust how steep
the transition is from the apex of the mound or depression to the surrounding
terrain. By setting this property to 100, you can create raised or lowered
regions with vertical edges.
For more fundamental changes, see Sculpting the Terrain.
To add a mound or depression:
1.
Click the region in your landscape design to select it.
2.
Adjust the Height property as
needed. A positive height will create a mound, while a negative height will
produce a depression.
3.
Adjust the Height taper property as needed. Use a lower value for
a more rounded edge, or a larger value for a sharper edge. Use 100 for a
vertical edge.
The picture below shows regions with various height and
taper settings.

See Sculpting the
Terrain for more information on changing the topology of your landscape
design.
Working with Overlapping Regions
Regions can be seamlessly overlapped to more easily create
the shape you need. In the picture below, a large cobblestone driveway is
connected to a pathway simply by placing the pathway over the driveway.
The picture below highlights the seamless nature of the
two areas because they use the same material.

Adding a Border
A border can be added
around the region, either to specific edges or the entire shape.
To add a border:
1.
Select the region that you want to change.
2.
Expand the Border menu found to the right of the screen.
3.
Click Add border.
4.
Set the Inset and Width properties as desired.
To toggle the border on or off per edge:
1.
Select the region that you want to change.
2.
Expand the Border menu found to the right of the screen.
3.
Click the Edit Border button to enter border editing mode.
4.
Click each edge where you want to toggle the border on or off.
5.
Click the Edit Border button again to leave border editing mode.
Note: The corner type of the region border can be
adjusted at each point. See Changing Corner
Types for details.
Controlling the Render Order
When two regions that have different materials overlap, one
region will appear on top of the other in the overlapping areas. Using the
Render Order options, you can control which region will appear on top of the
other. For example, if a path runs through a grassy region, you could use the
Render Order options to ensure that the path is on top of the grassy area and
not under it.
The render order of the following objects can be
adjusted:
•
Region
• Path
• Overlay
To change a region’s render order:
1.
Select the region in your landscape design that you want to adjust.
2.
If you want the selected region to show on top of overlapping objects, click
Edit, Render Order, and Bring to
Front. If you want the selected region to appear under overlapping
objects, then click Edit, Render Order, and Send
to Back.
If you want to bring the selected region just one step
toward the top of a group of overlapping objects, click Edit,
Render Order, and Bring Forward. If you want to send
the region just one step toward the bottom of a group of objects, click
Edit, Render Order, and Send Backward.
Note: The render order of multiple regions can be
changed at the same time using the steps above. For example, you can select
multiple regions by clicking Edit, Render Order, and
Bring to Front to cause each selected region to appear on
top of any overlapping objects.
In the picture below, a pathway region is appearing on top
of another path.

The picture below illustrates how the Bring
to Front command was used to cause the pathway to render on top of
the lower region instead of underneath it.

Tips:
•
Regions can be added in either the Top-Down or Perspective view, but are
easiest to add in the Top-Down view.
• When
building geometric shapes, such as those used when creating driveways and
patios, it is usually best to ensure that grid snap is enabled. See Snap Settings for details.
•
Points can be easily added to your region to increase your control over
its shape. For more information, see Inserting and Deleting Points.
See also:
Region Properties Setting Object Properties Selecting Objects Selecting Points Editing Objects Adding a Path Saving and Loading Shapes
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