|
|
Professional Landscape Design Software |
|
|
|
|
|
|
|
|
|
|
|
|
|
Previous Next
|
|
|
|
Extrusion Properties
The properties used to modify an extrusion are located to
the right of the screen when your extrusion is selected. Only some of these
properties can be adjusted right before adding the extrusion to your landscape,
but all of the properties can be adjusted after it has been added. Below is a
description of each available property in the order that they appear in the
software.
Material |
Description |
Material |
The Material property determines what type
of surface the extrusion will use. To change the material, click the small
image that displays the current material. |
Material options |
The appearance of the extrusion can be modified by
clicking the small button that appears to the right of the material
image. |
Size |
The Size property determines the scale of
the extrusion material. For example, if the extrusion has a brick
material, then the Size slider will adjust the size of each brick.
|
Angle |
The Angle property determines the rotation
angle of the extrusion material. To change the material angle, move
the Angle slider or type a value in the text field. |
Offset X |
The Offset X property determines the
extrusion material’s left and right orientation. To shift the material
left or right, move the Offset X slider or enter a value in the text
field. |
Offset Y |
The Offset Y property determines the
extrusion material’s forward and backward orientation. To shift the
material forward or backward, move the Offset Y slider or enter a value in
the text field. |
Shininess |
The Shininess property determines how glossy
the material will appear. To change the appearance of the material, click
the Shininess drop-down menu and select from the following options:
Default, Off, Low, Medium, or High. The shininess property only affects
the appearance of the material while in the 3D view. |
Enable enhanced surface detail |
The Enable enhanced surface detail property
determines whether or not the extrusion will have increased detail when
viewed up close. |
Options |
Description |
Elevation |
The Elevation property determines the
distance of the extrusion from the ground. To change the elevation, move
the Elevation slider or type a value in the text field. |
Height |
The Height property determines how tall the
extrusion is. To adjust the extrusion height, move the Height slider or
type a value in the text field. |
Taper |
The Taper property determines the size of
the extrusion’s top. To change the size of the top of the extrusion, move
the Taper slider or type a value in the text field. A value of 0 will
cause the top of the extrusion to be the same size as the
bottom. |
Smooth |
The Smooth property determines whether the
sides of the extrusion appear smooth or faceted. To change the apparent
smoothness of the extrusion, click the Smooth checkbox. |
Add caps |
The Add caps property determines whether the
extrusion is filled in at the top and bottom. To toggle the top and bottom
of an extrusion, click the Add caps checkbox. Caps can only be added if
the extrusion is a closed shape. |
Closed |
The Closed property determines whether the
extrusion’s shape is open or closed. To change the state of the
extrusion’s shape, click the Closed checkbox. |
Edit points |
Click the Edit points button to
enable or disable point editing mode, which will allow you to modify the
extrusion’s shape. See Editing Points for
details. |
Shape options |
Click the Shape Options button to save the
shape of the extrusion, or to load an existing shape. For more details,
see Saving and Loading
Shapes. |
Information |
Description |
Triangles |
The Triangles property displays the total
number of triangles used to compose the extrusion. When creating many
complex extrusions, it is best to keep the number of triangles as low as
possible on slower computers. |
See also:
Adding a Box Adding a Ramp Adding
a Cylinder Adding an Extrusion Adding a Lathe Adding a
Loft Adding a Part Converting to a Custom Model Setting Object Properties Selecting Objects Selecting Points Editing Objects Using 3D Booleans to Create
Complex Models
|
|
|
|
|
|
|
|
|
|
|
|