Adding a Character
Bring your landscape designs to life with 3D animated
characters who stand, walk, run, and more. A variety of ages, clothing styles,
and ethnicities is included. You can add as many characters as desired.
To add a character:
Click the Add Character button, which is found near the top of the
screen under the Utilities tab.
Click the picture of the default character that appears to the right of the
screen, and then select the one you would like to add.
Click on your design where you want to place the character.
Click the Animation property and select the desired animation.
If the animation involves movement (such as walking or jogging), click Edit
Points and set the path you want the character to follow. See Editing Points for details.
The following shows just a few of the characters included
with Realtime Landscaping Architect.
Animations will normally only play when creating a movie or
during a Realtime Walkthrough. To preview a character's animation, click the
Preview animation checkbox. The animation will only play when the
character is selected.
You can easily add people walking or jogging around your
landscape design. Their start time can be delayed, making their appearance seem
more natural. This is especially useful when designing parks, housing
developments, and other large designs.
To add pedestrians:
Add one or more characters to the design.
Set each character's path. (If you want them to all use the same path, use the
Copy/Paste Shape commands to quickly
copy the path from one character to another.)
Set each character's Start delay to a different value. For example,
suppose you want multiple characters to appear to walk through your design at 10
second intervals. Set the first character's start delay to 0, the second to 10,
the third to 20, and so forth.
If you want the character to only appear once, uncheck the Loop at end of
path option. Otherwise keep the option checked, and the character will reset
to the beginning of the path once they reach the end.
using the Start delay option to add characters that won't appear right
away, place their start positions out of view so they won't simply pop into
existence when they appear.
animations with paths, you can optionally adjust the elevation at each point.
you want the character to walk on surfaces that don't have elevation
information, such as pond bridges, custom models, and so forth, uncheck the
Snap to ground option. The path will then no longer conform to the
Characters can be added in either the Plan view or the Perspective view,
but are easiest to create in the Perspective
Saving and Loading